How Goals and Routines Connect

Managing the Routines of Daily Living

Goal Guide helps individuals with cognitive disabilities set goals, track progress, and share their accomplishments with others. In the course of developing Goal Guide we’ve spent a lot of time thinking about the relationship between goals and routines of daily living. Continue reading

MyLife: IEP Self-Direction and Digital Storytelling

When we started the MyLife project, our focus was on the development of a cognitively accessible, multimedia ePortfolio that would function as a kind of online résumé with a person-centered planning style. The end goal was to provide an intuitive, digital tool for students as end users that would let them document and share their educational, work, and personal experiences, and interests in a way that would foster more meaningful IEP participation and help with transition to adulthood. Continue reading

Some Cool New Assistive Technology Products

“For people without disabilities, technology makes it better;
For people with disabilities, technology makes it possible…”

John D. Kemp
http://www.viscardicenter.org

Cognitopia exhibited and presented on its innovative platform of self-management applications for individuals with cognitive disabilities at the 2017 Assistive Technology Industry Association (ATIA) conference in Orlando, Florida last month. ATIA is a gathering of people who research, create, manufacture, and use assistive technology — products, equipment, and systems that enhance learning, working, and daily living for persons with disabilities. Continue reading

MyLife as Digital Storytelling

I recently heard an old RadioLab podcast focused on the question of “What is the Self“? That is, what constitutes our sense of who we are and how is that neurally represented, if in fact it is at all. In one segment of the show the hosts interview neurologist Paul Broks. Broks describes that sense of who we are as nothing more than the story we tell ourselves and others about our lives. The “self” is in essence that story.
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